When I was rigging with Advanced skeleton in Maya, I found that ADV will match the bottom of the foot exact with XZ plane. I guess it is for the convenience of riggers who wonโt place the big toe and the pinky toe joint exactly on the floor. However, from time to time we needs to rig a character whose foot is not exactly locate at Y=0 plane, maybe it has more than one pair of foots, or wearing a pair of high heel shoes. When it comes, the rock function would not work well on your character. So this article helps you to solve this issue. Letโs see the source code first:
We get its Y value back. Now restart ADV and try generate your ADV skeleton again, you can place your foot at any where you want and the rock function works well!
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